To be updated !!!!!!
any feedback is welcome:
There are 2 ways to approach this :
through the headset position, send a signal that the player is under the falling object to the arduino, which will create a vibration on the bowl when the altitude of the bowl reaches the position of
send the live position of the bowl from either a magnetometer or atmospheric pressure sensor to unity and have to make the collision and unity to send back the enable signal for a vibration to the bowl ( maybe use the magnetometer ( find ink to my journey here ) and