To be updated !!!!!!

any feedback is welcome:

There are 2 ways to approach this :

  1. through the headset position, send a signal that the player is under the falling object to the arduino, which will create a vibration on the bowl when the altitude of the bowl reaches the position of

  2. send the live position of the bowl from either a magnetometer or atmospheric pressure sensor to unity and have to make the collision and unity to send back the enable signal for a vibration to the bowl ( maybe use the magnetometer ( find ink to my journey here ) and